Game Designer

Eldon Dale Kurth


Download Game Designer Resume


Rise of Industry (Project Automata) || Dapper Penguin Studios || Game Designer || November 2017 – Present

  • Released title May 2 2019
  • Designed and Tested an advanced Logistical System that acted as a mass distribution system. 
  • Primary designer on the in-game Economy, Events, and Traffic Systems. 
  • Collaborated with UX Designer to layout several screens that displayed production and expense analyze data.


Visions of Zosimos || Forever Interactive Inc || June 2009 – November 2018

Lead Game Designer || May 2012 – August 2015

  • Lead an initiative to revamp the game’s Combat, Resource Management, and Deck Creation Systems.
  • Worked with upper management to design a Free to Play business model that utilized the game’s crafting system.


Game Designer || June 2009 – May 2012

  • Primary designer the Flux Resource Management System and more than 200 Collectible Cards that utilized it.
  • Designed and Build a Pack Opening Prototype involves 7 different card types and 4 rarities.  
  • Designed a Card Crafting System that utilizes Alchemical functionality.
  • Primary level designer on Forest of Decay and Arena of Death.



Project Management Skills
  • Excellent Communication Skills
  • Collaborative Project Planning
  • Productivity Motivation
  • Scrum Process
  • Kanban Process
  • Sales Team Management
  • Retail Management
  • Business Model Canvas
  • Lean Startup Practices
Design Based Skills
  • Level Design
  • Game flow planning
  • AI and Enemy Design
  • User Interface Design
  • Gameplay Design
  • Character Design
  • Lore and Content Design
Collaborative Project Software
  • Slack
  • Silcat
  • Trello
  • Jira
  • Discord
  • Ventrilo



Scrum Master Certification – Scrum Alliance – July 2018


Associate Degree of Applied Science, Computer Simulation and Gaming


Coursework in Game Art and Design


Associate Degree of Applied Science, Electro-mechanical Technology